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A* Pathfinding Animation
Animation requires JavaScript to run
Width:
Height:
Toggle obstacle
Set source
Add target
Remove target
Run:
Color Codes
green: source
maroon: target destination(s)
black: obstacles
orange: "open" squares
red: "closed" squares
yellow: squares on the shortest path
Note: Dijkstra's algorithm is a special case of A*
References
A Formal Basis for the Heuristic Determination of Minimum Cost Paths - Hard, Nilsson, Raphael
(IEEE Paper)